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Priority at level 90

Try it in the sim
  1. 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
  2. 2Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule
  3. 3Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  4. 4Keg SmashRotationTalentif you take the talentOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 8 s cooldown · why: PullCall rule
  5. 5Chi BurstUtilityTalentif you take the talentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · 1 s cast · why: PullCall rule
  6. 6Breath of FireRotationTalentif you take the talentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · why: PullCall rule
  7. 7Exploding KegCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
  8. 8Rushing Jade WindUtilityTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
  9. 9Spinning Crane KickUtilityYour filler: press it whenever nothing above it in this list is ready.learn level not in our data · why: PullCall rule

What changes with level

  1. Level 10-89adds Touch of Death, Blackout Kick, Tiger Palm, Keg Smash, Chi Burst, Breath of Fire, Exploding Keg, Rushing Jade Wind
  2. Level 90adds Spinning Crane Kick

The full priority

  1. 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
  2. 2Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule
  3. 3Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  4. 4Keg SmashRotationTalentOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 8 s cooldown · why: PullCall rule
  5. 5Chi BurstUtilityTalentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · 1 s cast · why: PullCall rule
  6. 6Breath of FireRotationTalentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · why: PullCall rule
  7. 7Exploding KegCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
  8. 8Rushing Jade WindUtilityTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
  9. 9Spinning Crane KickUtilityYour filler: press it whenever nothing above it in this list is ready.learn level not in our data · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.