Keybinds and action bars
Pick a character
Sign in to use your own spellsYour keys
Tap a spell, then tap the key you want. Or drag it.
W, A, S and D stay free for walking.
Take it in game
Copy the code and paste it into game chat with the PullCall addon installed. It asks before changing anything, only out of combat, and /pc keys undo puts your old keys back. Making and copying the code is free for everyone, signed in or not.
/pc keys PCK1.1/1.f048.1;65;1=1tra,2=3d2m,3=15bv,4=4jmg,5=f8m,Q=1u3t,T=8dqm,Z=3uj,X=np,C=1bxo,sF=du,sT=2u5v,sG=hu,m5=4r7f
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Why each key
This is built from your level and spec. Sign in and link your character for a layout from your own spellbook.
Rotation
Cooldowns
Utility
Defensives
Movement
Ask PullCall about this layout
“Why is my interrupt on a mouse button?” or “I don’t have side mouse buttons, move those.” This is the only part of the page that uses your PullCall usage, like any other question. The layout and its code stay free.
How I build it
Your rotation goes on 1 to 5, Q, E, R and F. Cooldowns sit one reach away, utility on the row below, defensives behind a modifier, the interrupt on a mouse button and movement next to it. Every spec uses the same places, so a second character feels familiar.
Signed out, I use the spells your class learns by your level. Signed in with the PullCall Companion, I use your own spellbook and show where each spell is bound today. I leave out spells your weapon or shield can’t use.
The code sets key bindings only. Where the spell is already on a button, the key goes to that button; otherwise the key casts the spell. It never moves your buttons around.