Retail · Monk · tank
Brewmaster Monk rotation (Retail)
Levels 10-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 10
Try it in the sim- 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
- 2Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule
- 3Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 4Keg SmashRotationTalentif you take the talentOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 8 s cooldown · why: PullCall rule
- 5Chi BurstUtilityTalentif you take the talentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · 1 s cast · why: PullCall rule
- 6Breath of FireRotationTalentif you take the talentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · why: PullCall rule
- 7Exploding KegCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
- 8Rushing Jade WindUtilityTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
What changes with level
- Level 10-89adds Touch of Death, Blackout Kick, Tiger Palm, Keg Smash, Chi Burst, Breath of Fire, Exploding Keg, Rushing Jade Wind
- Level 90adds Spinning Crane Kick
The full priority
- 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
- 2Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule
- 3Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 4Keg SmashRotationTalentOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 8 s cooldown · why: PullCall rule
- 5Chi BurstUtilityTalentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · 1 s cast · why: PullCall rule
- 6Breath of FireRotationTalentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · why: PullCall rule
- 7Exploding KegCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
- 8Rushing Jade WindUtilityTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
- 9Spinning Crane KickUtilityYour filler: press it whenever nothing above it in this list is ready.learn level not in our data · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.