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Simming playground

Three tools to play with: a rotation and damage playground for any class, spec and level, a pull-size planner, and a heal versus auto attack calculator. Everything runs in your browser, instantly.

Your priority

PullCall's own priority for this spec, top first.

  • Judgmentinstant, 11 s cooldown
    8 casts
  • Crusader Strikeinstant, 6 s cooldown, 2 charges
    16 casts

Estimated output per second

0.32

Relative units: 1 = one 1.5 s global cooldown of damage. A PullCall estimate, not game numbers. Type your hit sizes for your own damage. Active 40% of the fight. No haste, procs or resources.

Ability breakdown

  1. Crusader Strike64.3%
  2. Judgment35.7%

Signed in on Retail at the level cap with the PullCall Companion, your own SimulationCraft result shows here once it has been simmed.

How the numbers are made

The rotation playground runs PullCall’s deterministic rotation model, the same one the coach uses: it presses your highest-priority ready spell every global cooldown, with real cast times, cooldowns and charges from our class data. It knows nothing about haste, procs or resources, so read it as an upper bound for someone standing still.

Without your own hit sizes, damage is in relative units: one point is one 1.5-second global cooldown of damage, and long casts and long cooldowns count for more. Type what your spells really hit for and it becomes your damage. On Retail at the level cap, signed in with the PullCall Companion, your own SimulationCraft result shows next to it once it has been simmed.

The pull-size planner and the heal calculator use our pull simulator, the same one that reviews your real pulls, fed with the numbers you type.