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Priority at level 10

Try it in the sim
  1. 1Arcane IntellectKeep upMore Intellect for your group: keep it up on everyone.level 8 · why: PullCall catalog note
  2. 2Comet StormRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  3. 3Frozen OrbUtilityTalentif you take the talentOn a 60 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 60 s cooldown · why: PullCall rule
  4. 4BlizzardRotationTalentif you take the talentOn a 12 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 12 s cooldown · 2 s cast · why: PullCall rule
  5. 5Ray of FrostCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
  6. 6Ice LanceRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  7. 7FrostboltRotationNo cooldown: press it when the steps above it are not ready.level 1 · 1.8 s cast · why: PullCall rule
  8. 8FlurryRotationTalentif you take the talentYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule

What changes with level

  1. Level 10-89adds Arcane Intellect, Comet Storm, Frozen Orb, Blizzard, Ray of Frost, Ice Lance, Frostbolt, Flurry
  2. Level 90adds Glacial Spike

The full priority

  1. 1Arcane IntellectKeep upMore Intellect for your group: keep it up on everyone.level 8 · why: PullCall catalog note
  2. 2Comet StormRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  3. 3Frozen OrbUtilityTalentOn a 60 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 60 s cooldown · why: PullCall rule
  4. 4BlizzardRotationTalentOn a 12 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 12 s cooldown · 2 s cast · why: PullCall rule
  5. 5Ray of FrostCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
  6. 6Ice LanceRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  7. 7Glacial SpikeRotationNo cooldown: press it when the steps above it are not ready.learn level not in our data · 1.8 s cast · why: PullCall rule
  8. 8FrostboltRotationNo cooldown: press it when the steps above it are not ready.level 1 · 1.8 s cast · why: PullCall rule
  9. 9FlurryRotationTalentYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.