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Priority at level 10

Try it in the sim
  1. 1Void RayDefensiveTalentif you take the talentPress it before a big hit lands or when your health drops fast, not after.level 10 · why: PullCall catalog note
  2. 2Sigil of MiseryCooldownStarter ruleA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 120 s cooldown · why: PullCall catalog note
  3. 3EradicateRotationStarter rulelevel 10 · 8 s cooldown
  4. 4Collapsing StarRotationStarter rulelevel 10

PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.

What changes with level

  1. Level 10adds Void Ray, Sigil of Misery, Eradicate, Collapsing Star
  2. Level 11adds Immolation Aura
  3. Level 12-89adds Throw Glaive; drops Sigil of Misery, Eradicate, Collapsing Star
  4. Level 90adds Reap, Consume; drops Throw Glaive

The full priority

  1. 1Void RayDefensiveTalentPress it before a big hit lands or when your health drops fast, not after.level 10 · why: PullCall catalog note
  2. 2ReapRotationOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.learn level not in our data · 8 s cooldown · why: PullCall rule
  3. 3Immolation AuraUtilityUse it to close distance, get out of danger or reach the next pull faster.level 11 · 30 s cooldown · why: PullCall catalog note
  4. 4ConsumeRotationYour filler: press it whenever nothing above it in this list is ready.learn level not in our data · 2 s cast · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.