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Priority at level 1

Try it in the sim
  1. 1Battle StanceKeep upYour default stance for damage (Arms and Fury).level 1 · 1 s cooldown · why: PullCall catalog note
  2. 2Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 1 · why: PullCall catalog note
  3. 3Heroic StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  4. 4MeathookRotationStarter rulelevel 1 · 35 s cooldown
  5. 5Raging BlowRotationStarter rulelevel 1 · 8 s cooldown
  6. 6Quick StrikeRotationStarter rulelevel 1

PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.

What changes with level

  1. Level 1-3adds Battle Stance, Battle Shout, Heroic Strike, Meathook, Raging Blow, Quick Strike
  2. Level 4-5adds Rend; drops Meathook, Raging Blow, Quick Strike
  3. Level 6-9adds Thunder Clap
  4. Level 10-13adds Sunder Armor, Bloodrage
  5. Level 14-15adds Revenge, Demoralizing Shout
  6. Level 16-19adds Shield Block
  7. Level 20-23adds Last Stand, Cleave, Retaliation
  8. Level 24-27adds Execute
  9. Level 28-29adds Shield Wall
  10. Level 30-39adds Death Wish, Sweeping Strikes
  11. Level 40-49adds Shield Slam, Bloodthirst, Mortal Strike
  12. Level 50-60adds Recklessness

The full priority

  1. 1Last StandCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 20 · 180 s cooldown · why: PullCall catalog note
  2. 2Shield WallDefensivePress it before a big hit lands or when your health drops fast, not after.level 28 · 900 s cooldown · why: PullCall catalog note
  3. 3Death WishDefensiveTalentPress it before a big hit lands or when your health drops fast, not after.level 30 · 180 s cooldown · why: PullCall catalog note
  4. 4Shield BlockUtilityOn a 5 s cooldown: press it as soon as it is ready, before the steps below it.level 16 · 5 s cooldown · why: PullCall rule
  5. 5Sweeping StrikesUtilityTalentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 30 · 30 s cooldown · why: PullCall rule
  6. 6Thunder ClapRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 6 · 6 s cooldown · why: PullCall rule
  7. 7Battle StanceKeep upYour default stance for damage (Arms and Fury).level 1 · 1 s cooldown · why: PullCall catalog note
  8. 8ExecuteRotationNo cooldown: press it when the steps above it are not ready.level 24 · why: PullCall rule
  9. 9Shield SlamRotationTalentUse it to remove magic effects from yourself or an ally.level 40 · 6 s cooldown · why: PullCall catalog note
  10. 10BloodthirstRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 40 · 6 s cooldown · why: PullCall rule
  11. 11Mortal StrikeRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 40 · 6 s cooldown · why: PullCall rule
  12. 12RevengeRotationOn a 5 s cooldown: press it as soon as it is ready, before the steps below it.level 14 · 5 s cooldown · why: PullCall rule
  13. 13Demoralizing ShoutTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 14 · why: PullCall rule
  14. 14Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 1 · why: PullCall catalog note
  15. 15RendRotationNo cooldown: press it when the steps above it are not ready.level 4 · why: PullCall rule
  16. 16Sunder ArmorRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  17. 17CleaveRotationNo cooldown: press it when the steps above it are not ready.level 20 · why: PullCall rule
  18. 18Heroic StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  19. 19BloodrageUtilityUse it to recover your resource before you run out, not after.level 10 · 60 s cooldown · why: PullCall catalog note
  20. 20RecklessnessDefensivePress it before a big hit lands or when your health drops fast, not after.level 50 · 1800 s cooldown · why: PullCall catalog note
  21. 21RetaliationCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 20 · 900 s cooldown · why: PullCall catalog note

Where this comes from

wowsims/forever default APL (wowsims/forever, ui/specs/warrior/protection/apls/default.apl.json @ 1175511, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.