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Priority at level 7

Try it in the sim
  1. 1AmbushRotationNo cooldown: press it when the steps above it are not ready.level 7 · why: PullCall rule
  2. 2Sinister StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  3. 3EviscerateRotationYour filler: press it whenever nothing above it in this list is ready.level 2 · why: PullCall rule

What changes with level

  1. Level 1adds Sinister Strike
  2. Level 2-6adds Eviscerate
  3. Level 7-8adds Ambush
  4. Level 9adds Slice and Dice

The full priority

  1. 1Slice and DiceUtilityNo cooldown: press it when the steps above it are not ready.level 9 · why: PullCall rule
  2. 2AmbushRotationNo cooldown: press it when the steps above it are not ready.level 7 · why: PullCall rule
  3. 3Sinister StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  4. 4EviscerateRotationYour filler: press it whenever nothing above it in this list is ready.level 2 · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority), baseline spells up to level 9 (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.