Retail · Monk · melee
Windwalker Monk rotation (Retail)
Levels 10-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 10
Try it in the sim- 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
- 2Strike of the WindlordRotationTalentif you take the talentOn a 35 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 35 s cooldown · why: PullCall rule
- 3Rising Sun KickRotationTalentif you take the talentOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 10 s cooldown · why: PullCall rule
- 4Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 5Crackling Jade LightningUtilityNo cooldown: press it when the steps above it are not ready.level 3 · why: PullCall rule
- 6Whirling Dragon PunchUtilityTalentif you take the talentUse it to close distance, get out of danger or reach the next pull faster.level 10 · 35 s cooldown · why: PullCall catalog note
- 7Fists of FuryTwo or more enemiesTalentif you take the talentFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
- 8Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule
What changes with level
- Level 10-89adds Touch of Death, Strike of the Windlord, Rising Sun Kick, Tiger Palm, Crackling Jade Lightning, Whirling Dragon Punch, Fists of Fury, Blackout Kick
- Level 90adds Spinning Crane Kick
The full priority
- 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
- 2Strike of the WindlordRotationTalentOn a 35 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 35 s cooldown · why: PullCall rule
- 3Spinning Crane KickRotationNo cooldown: press it when the steps above it are not ready.learn level not in our data · why: PullCall rule
- 4Rising Sun KickRotationTalentOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 10 s cooldown · why: PullCall rule
- 5Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 6Crackling Jade LightningUtilityNo cooldown: press it when the steps above it are not ready.level 3 · why: PullCall rule
- 7Whirling Dragon PunchUtilityTalentUse it to close distance, get out of danger or reach the next pull faster.level 10 · 35 s cooldown · why: PullCall catalog note
- 8Fists of FuryTwo or more enemiesTalentFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
- 9Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.