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Priority at level 90

Try it in the sim
  1. 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
  2. 2Strike of the WindlordRotationTalentif you take the talentOn a 35 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 35 s cooldown · why: PullCall rule
  3. 3Spinning Crane KickRotationNo cooldown: press it when the steps above it are not ready.learn level not in our data · why: PullCall rule
  4. 4Rising Sun KickRotationTalentif you take the talentOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 10 s cooldown · why: PullCall rule
  5. 5Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  6. 6Crackling Jade LightningUtilityNo cooldown: press it when the steps above it are not ready.level 3 · why: PullCall rule
  7. 7Whirling Dragon PunchUtilityTalentif you take the talentUse it to close distance, get out of danger or reach the next pull faster.level 10 · 35 s cooldown · why: PullCall catalog note
  8. 8Fists of FuryTwo or more enemiesTalentif you take the talentFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
  9. 9Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule

What changes with level

  1. Level 10-89adds Touch of Death, Strike of the Windlord, Rising Sun Kick, Tiger Palm, Crackling Jade Lightning, Whirling Dragon Punch, Fists of Fury, Blackout Kick
  2. Level 90adds Spinning Crane Kick

The full priority

  1. 1Touch of DeathCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
  2. 2Strike of the WindlordRotationTalentOn a 35 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 35 s cooldown · why: PullCall rule
  3. 3Spinning Crane KickRotationNo cooldown: press it when the steps above it are not ready.learn level not in our data · why: PullCall rule
  4. 4Rising Sun KickRotationTalentOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 10 s cooldown · why: PullCall rule
  5. 5Tiger PalmRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  6. 6Crackling Jade LightningUtilityNo cooldown: press it when the steps above it are not ready.level 3 · why: PullCall rule
  7. 7Whirling Dragon PunchUtilityTalentUse it to close distance, get out of danger or reach the next pull faster.level 10 · 35 s cooldown · why: PullCall catalog note
  8. 8Fists of FuryTwo or more enemiesTalentFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
  9. 9Blackout KickRotationOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 2 · 3 s cooldown · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.