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Priority at level 10

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  1. 1Enveloping MistHealTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · 2 s cast · why: PullCall rule
  2. 2Zen PulseHealTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  3. 3Enveloping MistHealTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · 2 s cast · why: PullCall rule
  4. 4Zen PulseHealTalentif you take the talentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · why: PullCall rule
  5. 5Reverse HarmHealOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 1 · 10 s cooldown · why: PullCall rule
  6. 6Touch of DeathCooldownStarter ruleA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 180 s cooldown · why: PullCall catalog note
  7. 7StompRotationStarter rulelevel 1 · 5 s cooldown
  8. 8Blackout KickRotationStarter rulelevel 10 · 4 s cooldown
  9. 9Crackling Jade LightningRotationStarter rulelevel 5

PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.

What changes with level

  1. Level 10-46adds Enveloping Mist, Zen Pulse, Enveloping Mist, Zen Pulse, Reverse Harm, Touch of Death, Stomp, Blackout Kick, Crackling Jade Lightning
  2. Level 47-90adds Reawaken

The full priority

  1. 1Enveloping MistHealTalentNo cooldown: press it when the steps above it are not ready.level 10 · 2 s cast · why: PullCall rule
  2. 2Zen PulseHealTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  3. 3Enveloping MistHealTalentNo cooldown: press it when the steps above it are not ready.level 10 · 2 s cast · why: PullCall rule
  4. 4Zen PulseHealTalentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · why: PullCall rule
  5. 5ReawakenHealBring a dead ally back after the fight.level 47 · 10 s cast · why: PullCall catalog note
  6. 6Reverse HarmHealOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 1 · 10 s cooldown · why: PullCall rule

Where this comes from

PullCall heuristic core set from the catalog (no assisted APL for this spec).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.