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Priority at level 10

Try it in the sim
  1. 1Arcane IntellectKeep upMore Intellect for your group: keep it up on everyone.level 8 · why: PullCall catalog note
  2. 2Touch of the MagiRotationTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
  3. 3Arcane MissilesRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  4. 4Arcane OrbUtilityTalentif you take the talentOn a 20 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 20 s cooldown · why: PullCall rule
  5. 5EvocationUtilityTalentif you take the talentRestores mana: use it when you are low, ideally in a safe moment.level 10 · 45 s cooldown · why: PullCall catalog note
  6. 6Prismatic BoltRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · 2.5 s cast · why: PullCall rule
  7. 7Arcane PulseRotationTalentif you take the talentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · 2 s cast · why: PullCall rule
  8. 8Arcane BlastRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · 2.5 s cast · why: PullCall rule

What changes with level

  1. Level 10adds Arcane Intellect, Touch of the Magi, Arcane Missiles, Arcane Orb, Evocation, Prismatic Bolt, Arcane Pulse, Arcane Blast
  2. Level 11-90adds Arcane Barrage

The full priority

  1. 1Arcane IntellectKeep upMore Intellect for your group: keep it up on everyone.level 8 · why: PullCall catalog note
  2. 2Arcane BarrageRotationNo cooldown: press it when the steps above it are not ready.level 11 · why: PullCall rule
  3. 3Touch of the MagiRotationTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
  4. 4Arcane MissilesRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  5. 5Arcane OrbUtilityTalentOn a 20 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 20 s cooldown · why: PullCall rule
  6. 6EvocationUtilityTalentRestores mana: use it when you are low, ideally in a safe moment.level 10 · 45 s cooldown · why: PullCall catalog note
  7. 7Prismatic BoltRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · 2.5 s cast · why: PullCall rule
  8. 8Arcane PulseRotationTalentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 15 s cooldown · 2 s cast · why: PullCall rule
  9. 9Arcane BlastRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · 2.5 s cast · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.