Retail · Demon Hunter · tank
Vengeance Demon Hunter rotation (Retail)
Levels 10-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 90
Try it in the sim- 1Throw GlaiveRotationOn a 9 s cooldown: press it as soon as it is ready, before the steps below it.level 12 · 9 s cooldown · why: PullCall rule
- 2FractureRotationOn a 5.5 s cooldown: press it as soon as it is ready, before the steps below it.learn level not in our data · 5.5 s cooldown · why: PullCall rule
- 3Soul CleaveRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 4Soul CarverCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
- 5Sigil of SpiteCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
- 6Sigil of FlameTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 10 · 30 s cooldown · why: PullCall rule
- 7Immolation AuraUtilityUse it to close distance, get out of danger or reach the next pull faster.level 11 · 30 s cooldown · why: PullCall catalog note
- 8Spirit BombRotationTalentif you take the talentYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule
What changes with level
- Level 10adds Soul Cleave, Soul Carver, Sigil of Spite, Sigil of Flame, Spirit Bomb
- Level 11adds Immolation Aura
- Level 12-89adds Throw Glaive
- Level 90adds Fracture
The full priority
- 1Throw GlaiveRotationOn a 9 s cooldown: press it as soon as it is ready, before the steps below it.level 12 · 9 s cooldown · why: PullCall rule
- 2FractureRotationOn a 5.5 s cooldown: press it as soon as it is ready, before the steps below it.learn level not in our data · 5.5 s cooldown · why: PullCall rule
- 3Soul CleaveRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 4Soul CarverCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
- 5Sigil of SpiteCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 60 s cooldown · why: PullCall catalog note
- 6Sigil of FlameTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 10 · 30 s cooldown · why: PullCall rule
- 7Immolation AuraUtilityUse it to close distance, get out of danger or reach the next pull faster.level 11 · 30 s cooldown · why: PullCall catalog note
- 8Spirit BombRotationTalentYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.