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Priority at level 2

Try it in the sim
  1. 1Death CoilUtilityYour filler: press it whenever nothing above it in this list is ready.level 2 · why: PullCall rule
  2. 2Rune StrikeRotationStarter rulelevel 1

PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.

What changes with level

  1. Level 1adds Rune Strike
  2. Level 2-4adds Death Coil
  3. Level 5-9adds Death Grip

The full priority

  1. 1Death CoilUtilityYour filler: press it whenever nothing above it in this list is ready.level 2 · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority), baseline spells up to level 9 (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.