Retail · Death Knight · melee
Starter Death Knight rotation (Retail)
Levels 1-9: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 2
Try it in the sim- 1Death CoilUtilityYour filler: press it whenever nothing above it in this list is ready.level 2 · why: PullCall rule
- 2Rune StrikeRotationStarter rulelevel 1
PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.
What changes with level
The full priority
- 1Death CoilUtilityYour filler: press it whenever nothing above it in this list is ready.level 2 · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority), baseline spells up to level 9 (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.