Retail · Death Knight · melee
Frost Death Knight rotation (Retail)
Levels 10-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 10
Try it in the sim- 1Pillar of FrostUtilityTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
- 2Frostwyrm's FuryCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 90 s cooldown · why: PullCall catalog note
- 3Empower Rune WeaponRotationTalentif you take the talentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · why: PullCall rule
- 4FrostscytheRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 5ObliterateRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 6Frost StrikeRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 7Howling BlastRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 8Death GripRotationStarter rulelevel 5 · 25 s cooldown
- 9Rune StrikeRotationStarter rulelevel 1
PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.
What changes with level
- Level 10-18adds Pillar of Frost, Frostwyrm's Fury, Empower Rune Weapon, Frostscythe, Obliterate, Frost Strike, Howling Blast, Death Grip, Rune Strike
- Level 19-70adds Remorseless Winter, Chains of Ice; drops Rune Strike
- Level 71-89adds Reaper's Mark
- Level 90adds Glacial Advance; drops Death Grip, Chains of Ice
The full priority
- 1Pillar of FrostUtilityTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
- 2Frostwyrm's FuryCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 90 s cooldown · why: PullCall catalog note
- 3Empower Rune WeaponRotationTalentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · why: PullCall rule
- 4Reaper's MarkRotationTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 71 · 45 s cooldown · why: PullCall catalog note
- 5FrostscytheRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 6ObliterateRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 7Remorseless WinterUtilityOn a 20 s cooldown: press it as soon as it is ready, before the steps below it.level 19 · 20 s cooldown · why: PullCall rule
- 8Frost StrikeRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 9Howling BlastRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 10Glacial AdvanceTwo or more enemiesFor two or more enemies: use it when a pack is on you.learn level not in our data · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.