Retail · Death Knight · tank
Blood Death Knight rotation (Retail)
Levels 10-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 10
Try it in the sim- 1Death StrikeHealTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 2Dancing Rune WeaponCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 120 s cooldown · why: PullCall catalog note
- 3Death and DecayTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 3 · 30 s cooldown · why: PullCall rule
- 4MarrowrendRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 5Heart StrikeRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 6Blood BoilRotationTalentif you take the talentOn a 7.5 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 7.5 s cooldown · why: PullCall rule
- 7ConsumptionRotationTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
What changes with level
- Level 10-22adds Death Strike, Dancing Rune Weapon, Death and Decay, Marrowrend, Heart Strike, Blood Boil, Consumption
- Level 23-70adds Death's Caress
- Level 71-90adds Reaper's Mark
The full priority
- 1Death StrikeHealTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 2Dancing Rune WeaponCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 120 s cooldown · why: PullCall catalog note
- 3Death and DecayTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 3 · 30 s cooldown · why: PullCall rule
- 4Reaper's MarkRotationTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 71 · 45 s cooldown · why: PullCall catalog note
- 5MarrowrendRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 6Heart StrikeRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 7Blood BoilRotationTalentOn a 7.5 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 7.5 s cooldown · why: PullCall rule
- 8ConsumptionRotationTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
- 9Death's CaressRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 23 · 6 s cooldown · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.