MoP Classic · Hunter · ranged
Survival Hunter rotation (MoP Classic)
Levels 1-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 1
Try it in the sim- 1Multi-ShotPriority steplearn level not in our data
- 2Dire BeastPriority steplearn level not in our data
- 3Serpent StingPriority steplearn level not in our data
- 4Kill ShotPriority steplearn level not in our data
- 5Black ArrowPriority steplearn level not in our data
- 6Arcane ShotPriority steplearn level not in our data
- 7Explosive Trap EffectPriority steplearn level not in our data
What changes with level
- Level 1-90adds Multi-Shot, Dire Beast, Serpent Sting, Kill Shot, Black Arrow, Arcane Shot, Explosive Trap Effect
Our ability data for this version has no learn levels, so the list is the same at every level.
The full priority
- 1Multi-ShotPriority steplearn level not in our data
- 2Dire BeastPriority steplearn level not in our data
- 3Serpent StingPriority steplearn level not in our data
- 4Kill ShotPriority steplearn level not in our data
- 5Black ArrowPriority steplearn level not in our data
- 6Arcane ShotPriority steplearn level not in our data
- 7Explosive Trap EffectPriority steplearn level not in our data
Where this comes from
wowsims/mop default APL (wowsims/mop, ui/specs/hunter/survival/apls/sv.apl.json @ ec2c6c2, MIT).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.