MoP Classic · Hunter · ranged
Beast Mastery Hunter rotation (MoP Classic)
Levels 1-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 1
Try it in the sim- 1Kill CommandPriority steplearn level not in our data
- 2Serpent StingPriority steplearn level not in our data
- 3Bestial WrathPriority steplearn level not in our data
- 4Dire BeastPriority steplearn level not in our data
- 5Multi-ShotPriority steplearn level not in our data
- 6Kill ShotPriority steplearn level not in our data
- 7Arcane ShotPriority steplearn level not in our data
- 8Explosive Trap EffectPriority steplearn level not in our data
What changes with level
- Level 1-90adds Kill Command, Serpent Sting, Bestial Wrath, Dire Beast, Multi-Shot, Kill Shot, Arcane Shot, Explosive Trap Effect
Our ability data for this version has no learn levels, so the list is the same at every level.
The full priority
- 1Kill CommandPriority steplearn level not in our data
- 2Serpent StingPriority steplearn level not in our data
- 3Bestial WrathPriority steplearn level not in our data
- 4Dire BeastPriority steplearn level not in our data
- 5Multi-ShotPriority steplearn level not in our data
- 6Kill ShotPriority steplearn level not in our data
- 7Arcane ShotPriority steplearn level not in our data
- 8Explosive Trap EffectPriority steplearn level not in our data
Where this comes from
wowsims/mop default APL (wowsims/mop, ui/specs/hunter/beast_mastery/apls/bm.apl.json @ ec2c6c2, MIT).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.