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Priority at level 25

Try it in the sim
  1. 1Sunder ArmorRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  2. 2Battle StanceKeep upYour default stance for damage (Arms and Fury).level 1 · 1 s cooldown · why: PullCall catalog note
  3. 3OverpowerRotationOn a 5 s cooldown: press it as soon as it is ready, before the steps below it.level 12 · 5 s cooldown · why: PullCall rule
  4. 4SlamRotationOn a 18 s cooldown: press it as soon as it is ready, before the steps below it.level 20 · 18 s cooldown · 1.5 s cast · why: PullCall rule
  5. 5RendRotationNo cooldown: press it when the steps above it are not ready.level 4 · why: PullCall rule
  6. 6Spearing StrikeRotationTalentif you take the talentOn a 20 s cooldown: press it as soon as it is ready, before the steps below it.level 25 · 20 s cooldown · why: PullCall rule
  7. 7HamstringRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
  8. 8ExecuteRotationNo cooldown: press it when the steps above it are not ready.level 24 · why: PullCall rule
  9. 9CleaveRotationNo cooldown: press it when the steps above it are not ready.level 20 · why: PullCall rule
  10. 10Heroic StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  11. 11BloodrageUtilityUse it to recover your resource before you run out, not after.level 10 · 60 s cooldown · why: PullCall catalog note
  12. 12Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 1 · why: PullCall catalog note
  13. 13RetaliationCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 20 · 900 s cooldown · why: PullCall catalog note

What changes with level

  1. Level 1-3adds Battle Stance, Heroic Strike, Battle Shout, Meathook, Raging Blow, Quick Strike
  2. Level 4-7adds Rend; drops Meathook, Raging Blow, Quick Strike
  3. Level 8-9adds Hamstring
  4. Level 10-11adds Sunder Armor, Bloodrage
  5. Level 12-19adds Overpower
  6. Level 20-23adds Slam, Cleave, Retaliation
  7. Level 24adds Execute
  8. Level 25-27adds Spearing Strike
  9. Level 28-29adds Shield Wall
  10. Level 30-35adds Death Wish, Sweeping Strikes, Berserker Stance
  11. Level 36-39adds Whirlwind
  12. Level 40-49adds Mortal Strike
  13. Level 50-60adds Recklessness

The full priority

  1. 1Sunder ArmorRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  2. 2Death WishDefensiveTalentPress it before a big hit lands or when your health drops fast, not after.level 30 · 180 s cooldown · why: PullCall catalog note
  3. 3RecklessnessDefensivePress it before a big hit lands or when your health drops fast, not after.level 50 · 1800 s cooldown · why: PullCall catalog note
  4. 4Sweeping StrikesUtilityTalentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 30 · 30 s cooldown · why: PullCall rule
  5. 5Battle StanceKeep upYour default stance for damage (Arms and Fury).level 1 · 1 s cooldown · why: PullCall catalog note
  6. 6Mortal StrikeRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 40 · 6 s cooldown · why: PullCall rule
  7. 7OverpowerRotationOn a 5 s cooldown: press it as soon as it is ready, before the steps below it.level 12 · 5 s cooldown · why: PullCall rule
  8. 8Berserker StanceKeep upClassic: more critical strikes but more damage taken; for Fury damage and Berserker Rage.level 30 · 1 s cooldown · why: PullCall catalog note
  9. 9WhirlwindRotationOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 36 · 10 s cooldown · why: PullCall rule
  10. 10SlamRotationOn a 18 s cooldown: press it as soon as it is ready, before the steps below it.level 20 · 18 s cooldown · 1.5 s cast · why: PullCall rule
  11. 11RendRotationNo cooldown: press it when the steps above it are not ready.level 4 · why: PullCall rule
  12. 12Spearing StrikeRotationTalentOn a 20 s cooldown: press it as soon as it is ready, before the steps below it.level 25 · 20 s cooldown · why: PullCall rule
  13. 13HamstringRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
  14. 14ExecuteRotationNo cooldown: press it when the steps above it are not ready.level 24 · why: PullCall rule
  15. 15CleaveRotationNo cooldown: press it when the steps above it are not ready.level 20 · why: PullCall rule
  16. 16Heroic StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  17. 17BloodrageUtilityUse it to recover your resource before you run out, not after.level 10 · 60 s cooldown · why: PullCall catalog note
  18. 18Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 1 · why: PullCall catalog note
  19. 19RetaliationCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 20 · 900 s cooldown · why: PullCall catalog note
  20. 20Shield WallDefensivePress it before a big hit lands or when your health drops fast, not after.level 28 · 900 s cooldown · why: PullCall catalog note

Where this comes from

wowsims/forever default APL (wowsims/forever, ui/specs/warrior/dps/apls/arms.apl.json @ 1175511, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.