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Priority at level 1

Try it in the sim
  1. 1ImmolateRotationNo cooldown: press it when the steps above it are not ready.level 1 · 2 s cast · why: PullCall rule
  2. 2Chaos BoltRotationStarter rulelevel 1 · 12 s cooldown
  3. 3Shadow CleaveRotationStarter rulelevel 1 · 6 s cooldown

PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.

What changes with level

  1. Level 1-5adds Immolate, Chaos Bolt, Shadow Cleave
  2. Level 6-19adds Life Tap; drops Chaos Bolt, Shadow Cleave
  3. Level 20-39adds Shadowburn
  4. Level 40-41adds Incinerate
  5. Level 42-60adds Death Coil

The full priority

  1. 1ShadowburnRotationTalentOn a 15 s cooldown: press it as soon as it is ready, before the steps below it.level 20 · 15 s cooldown · why: PullCall rule
  2. 2Death CoilCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 42 · 120 s cooldown · why: PullCall catalog note
  3. 3ImmolateRotationNo cooldown: press it when the steps above it are not ready.level 1 · 2 s cast · why: PullCall rule
  4. 4IncinerateRotationTalentNo cooldown: press it when the steps above it are not ready.level 40 · 2.5 s cast · why: PullCall rule
  5. 5Life TapTwo or more enemiesTurns health into mana: use it when mana is low and your health is safe.level 6 · why: PullCall catalog note

Where this comes from

wowsims/tbc-new default APL (wowsims/tbc-new, ui/specs/warlock/dps/apls/destro_fire.apl.json @ 91f869a, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.