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Priority at level 22

Try it in the sim
  1. 1EvocationCooldownRestores mana: use it when you are low, ideally in a safe moment.level 20 · 480 s cooldown · why: PullCall catalog note
  2. 2ScorchRotationNo cooldown: press it when the steps above it are not ready.level 22 · 1.5 s cast · why: PullCall rule
  3. 3PyroblastRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 20 · 6 s cast · why: PullCall rule
  4. 4Fire BlastRotationOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 6 · 8 s cooldown · why: PullCall rule
  5. 5Arcane BlastRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 20 · 1.5 s cast · why: PullCall rule
  6. 6Arcane MissilesRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
  7. 7FireballRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · 1.5 s cast · why: PullCall rule

What changes with level

  1. Level 1-5adds Fireball, Arcane Surge, Living Flame, Arcane Barrage, Spellfrost Bolt
  2. Level 6-7adds Fire Blast; drops Arcane Surge, Living Flame, Arcane Barrage, Spellfrost Bolt
  3. Level 8-19adds Arcane Missiles
  4. Level 20-21adds Evocation, Pyroblast, Arcane Blast
  5. Level 22-60adds Scorch

The full priority

  1. 1EvocationCooldownRestores mana: use it when you are low, ideally in a safe moment.level 20 · 480 s cooldown · why: PullCall catalog note
  2. 2ScorchRotationNo cooldown: press it when the steps above it are not ready.level 22 · 1.5 s cast · why: PullCall rule
  3. 3PyroblastRotationTalentNo cooldown: press it when the steps above it are not ready.level 20 · 6 s cast · why: PullCall rule
  4. 4Fire BlastRotationOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 6 · 8 s cooldown · why: PullCall rule
  5. 5Arcane BlastRotationTalentNo cooldown: press it when the steps above it are not ready.level 20 · 1.5 s cast · why: PullCall rule
  6. 6Arcane MissilesRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
  7. 7FireballRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · 1.5 s cast · why: PullCall rule

Where this comes from

wowsims/forever default APL (wowsims/forever, ui/specs/mage/dps/apls/deepFire.apl.json @ 1175511, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.