Forever · Mage · caster
Fire Mage rotation (Forever)
Levels 1-60: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 22
Try it in the sim- 1EvocationCooldownRestores mana: use it when you are low, ideally in a safe moment.level 20 · 480 s cooldown · why: PullCall catalog note
- 2ScorchRotationNo cooldown: press it when the steps above it are not ready.level 22 · 1.5 s cast · why: PullCall rule
- 3PyroblastRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 20 · 6 s cast · why: PullCall rule
- 4Fire BlastRotationOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 6 · 8 s cooldown · why: PullCall rule
- 5Arcane BlastRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 20 · 1.5 s cast · why: PullCall rule
- 6Arcane MissilesRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
- 7FireballRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · 1.5 s cast · why: PullCall rule
What changes with level
- Level 1-5adds Fireball, Arcane Surge, Living Flame, Arcane Barrage, Spellfrost Bolt
- Level 6-7adds Fire Blast; drops Arcane Surge, Living Flame, Arcane Barrage, Spellfrost Bolt
- Level 8-19adds Arcane Missiles
- Level 20-21adds Evocation, Pyroblast, Arcane Blast
- Level 22-60adds Scorch
The full priority
- 1EvocationCooldownRestores mana: use it when you are low, ideally in a safe moment.level 20 · 480 s cooldown · why: PullCall catalog note
- 2ScorchRotationNo cooldown: press it when the steps above it are not ready.level 22 · 1.5 s cast · why: PullCall rule
- 3PyroblastRotationTalentNo cooldown: press it when the steps above it are not ready.level 20 · 6 s cast · why: PullCall rule
- 4Fire BlastRotationOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 6 · 8 s cooldown · why: PullCall rule
- 5Arcane BlastRotationTalentNo cooldown: press it when the steps above it are not ready.level 20 · 1.5 s cast · why: PullCall rule
- 6Arcane MissilesRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
- 7FireballRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · 1.5 s cast · why: PullCall rule
Where this comes from
wowsims/forever default APL (wowsims/forever, ui/specs/mage/dps/apls/deepFire.apl.json @ 1175511, MIT).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.