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Priority at level 42

Try it in the sim
  1. 1Feral Charge (Bear)RotationUse it to close distance, get out of danger or reach the next pull faster.level 20 · 15 s cooldown · why: PullCall catalog note
  2. 2Frenzied RegenerationCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 36 · 180 s cooldown · why: PullCall catalog note
  3. 3EnrageUtilityUse it to recover your resource before you run out, not after.level 12 · 60 s cooldown · why: PullCall catalog note
  4. 4Faerie FireRotationNo cooldown: press it when the steps above it are not ready.level 18 · why: PullCall rule
  5. 5LacerateRotationNo cooldown: press it when the steps above it are not ready.level 42 · why: PullCall rule
  6. 6Demoralizing RoarTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
  7. 7Primal BiteRotationTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 25 · 6 s cooldown · why: PullCall rule
  8. 8BerserkDefensiveTalentif you take the talentPress it before a big hit lands or when your health drops fast, not after.level 40 · 180 s cooldown · why: PullCall catalog note
  9. 9MaulRotationYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule

What changes with level

  1. Level 1-5adds Feral Charge (Cat), Starsurge, Wrath
  2. Level 10-11adds Demoralizing Roar, Maul; drops Feral Charge (Cat), Starsurge, Wrath
  3. Level 12-17adds Enrage
  4. Level 18-19adds Faerie Fire
  5. Level 20-24adds Feral Charge (Bear)
  6. Level 25-35adds Primal Bite
  7. Level 36-39adds Frenzied Regeneration
  8. Level 40-41adds Berserk
  9. Level 42-43adds Lacerate
  10. Level 44-60adds Barkskin

The full priority

  1. 1Feral Charge (Bear)RotationUse it to close distance, get out of danger or reach the next pull faster.level 20 · 15 s cooldown · why: PullCall catalog note
  2. 2BarkskinDefensivePress it before a big hit lands or when your health drops fast, not after.level 44 · 60 s cooldown · why: PullCall catalog note
  3. 3Frenzied RegenerationCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 36 · 180 s cooldown · why: PullCall catalog note
  4. 4EnrageUtilityUse it to recover your resource before you run out, not after.level 12 · 60 s cooldown · why: PullCall catalog note
  5. 5Faerie FireRotationNo cooldown: press it when the steps above it are not ready.level 18 · why: PullCall rule
  6. 6LacerateRotationNo cooldown: press it when the steps above it are not ready.level 42 · why: PullCall rule
  7. 7Demoralizing RoarTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
  8. 8Primal BiteRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 25 · 6 s cooldown · why: PullCall rule
  9. 9BerserkDefensiveTalentPress it before a big hit lands or when your health drops fast, not after.level 40 · 180 s cooldown · why: PullCall catalog note
  10. 10MaulRotationYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule

Where this comes from

wowsims/forever default APL (wowsims/forever, ui/specs/druid/feralbear/apls/adaptive.apl.json @ 1175511, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.