Forever · Druid · melee
Feral Combat Druid rotation (Forever)
Levels 1-60: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 42
Try it in the sim- 1Feral Charge (Bear)RotationUse it to close distance, get out of danger or reach the next pull faster.level 20 · 15 s cooldown · why: PullCall catalog note
- 2Frenzied RegenerationCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 36 · 180 s cooldown · why: PullCall catalog note
- 3EnrageUtilityUse it to recover your resource before you run out, not after.level 12 · 60 s cooldown · why: PullCall catalog note
- 4Faerie FireRotationNo cooldown: press it when the steps above it are not ready.level 18 · why: PullCall rule
- 5LacerateRotationNo cooldown: press it when the steps above it are not ready.level 42 · why: PullCall rule
- 6Demoralizing RoarTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
- 7Primal BiteRotationTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 25 · 6 s cooldown · why: PullCall rule
- 8BerserkDefensiveTalentif you take the talentPress it before a big hit lands or when your health drops fast, not after.level 40 · 180 s cooldown · why: PullCall catalog note
- 9MaulRotationYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule
What changes with level
- Level 1-5adds Feral Charge (Cat), Starsurge, Wrath
- Level 10-11adds Demoralizing Roar, Maul; drops Feral Charge (Cat), Starsurge, Wrath
- Level 12-17adds Enrage
- Level 18-19adds Faerie Fire
- Level 20-24adds Feral Charge (Bear)
- Level 25-35adds Primal Bite
- Level 36-39adds Frenzied Regeneration
- Level 40-41adds Berserk
- Level 42-43adds Lacerate
- Level 44-60adds Barkskin
The full priority
- 1Feral Charge (Bear)RotationUse it to close distance, get out of danger or reach the next pull faster.level 20 · 15 s cooldown · why: PullCall catalog note
- 2BarkskinDefensivePress it before a big hit lands or when your health drops fast, not after.level 44 · 60 s cooldown · why: PullCall catalog note
- 3Frenzied RegenerationCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 36 · 180 s cooldown · why: PullCall catalog note
- 4EnrageUtilityUse it to recover your resource before you run out, not after.level 12 · 60 s cooldown · why: PullCall catalog note
- 5Faerie FireRotationNo cooldown: press it when the steps above it are not ready.level 18 · why: PullCall rule
- 6LacerateRotationNo cooldown: press it when the steps above it are not ready.level 42 · why: PullCall rule
- 7Demoralizing RoarTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 10 · why: PullCall rule
- 8Primal BiteRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 25 · 6 s cooldown · why: PullCall rule
- 9BerserkDefensiveTalentPress it before a big hit lands or when your health drops fast, not after.level 40 · 180 s cooldown · why: PullCall catalog note
- 10MaulRotationYour filler: press it whenever nothing above it in this list is ready.level 10 · why: PullCall rule
Where this comes from
wowsims/forever default APL (wowsims/forever, ui/specs/druid/feralbear/apls/adaptive.apl.json @ 1175511, MIT).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.