Skip to content

Priority at level 8

Try it in the sim
  1. 1Heroic StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  2. 2HamstringRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
  3. 3Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 1 · why: PullCall catalog note

Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.

What changes with level

  1. Level 1-3adds Heroic Strike, Battle Shout
  2. Level 8-9adds Hamstring
  3. Level 10-19adds Sunder Armor, Bloodrage
  4. Level 20-23adds Cleave
  5. Level 24-29adds Execute
  6. Level 30-35adds Death Wish, Berserker Rage, Berserker Stance
  7. Level 36-39adds Whirlwind
  8. Level 40-49adds Bloodthirst
  9. Level 50-60adds Recklessness

The full priority

  1. 1Sunder ArmorRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  2. 2Death WishDefensiveTalentPress it before a big hit lands or when your health drops fast, not after.level 30 · 180 s cooldown · why: PullCall catalog note
  3. 3RecklessnessDefensivePress it before a big hit lands or when your health drops fast, not after.level 50 · 1800 s cooldown · why: PullCall catalog note
  4. 4WhirlwindRotationOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.level 36 · 10 s cooldown · why: PullCall rule
  5. 5ExecuteRotationNo cooldown: press it when the steps above it are not ready.level 24 · why: PullCall rule
  6. 6BloodthirstRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 40 · 6 s cooldown · why: PullCall rule
  7. 7Heroic StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  8. 8CleaveRotationNo cooldown: press it when the steps above it are not ready.level 20 · why: PullCall rule
  9. 9HamstringRotationNo cooldown: press it when the steps above it are not ready.level 8 · why: PullCall rule
  10. 10BloodrageUtilityUse it to recover your resource before you run out, not after.level 10 · 60 s cooldown · why: PullCall catalog note
  11. 11Berserker RageDefensivePress it before a big hit lands or when your health drops fast, not after.level 30 · 30 s cooldown · why: PullCall catalog note
  12. 12Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 1 · why: PullCall catalog note
  13. 13Berserker StanceKeep upClassic: more critical strikes but more damage taken; for Fury damage and Berserker Rage.level 30 · 1 s cooldown · why: PullCall catalog note

Where this comes from

wowsims/classic default APL (Classic Era sim) (wowsims/classic, ui/warrior/apls/dps_reck.apl.json @ 7779ebb, MIT).

3 APL spell(s) not in our Era ability data were left out

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.