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Priority at level 40

Try it in the sim
  1. 1Healing WaveHealheal yourself between fights, or drink to save manalevel 1 · 1.5 s cast · why: PullCall curated
  2. 2Lesser Healing WaveHealUse it to recover health between pulls or when you are taking heavy damage.level 20 · 1.5 s cast · why: PullCall catalog note
  3. 3Chain HealHealUse it to recover health between pulls or when you are taking heavy damage.level 40 · 2.5 s cast · why: PullCall catalog note
  4. 4Earth ShockRotationuse it to finish the enemy or interrupt a cast; otherwise melee to save manalevel 4 · 6 s cooldown · why: PullCall curated
  5. 5Lightning BoltRotationopen the fight with it from rangelevel 1 · 1.5 s cast · why: PullCall curated

Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.

What changes with level

  1. Level 1-3adds Healing Wave, Lightning Bolt
  2. Level 4-19adds Earth Shock
  3. Level 20-39adds Lesser Healing Wave
  4. Level 40-60adds Chain Heal

The full priority

  1. 1Healing WaveHealheal yourself between fights, or drink to save manalevel 1 · 1.5 s cast · why: PullCall curated
  2. 2Lesser Healing WaveHealUse it to recover health between pulls or when you are taking heavy damage.level 20 · 1.5 s cast · why: PullCall catalog note
  3. 3Chain HealHealUse it to recover health between pulls or when you are taking heavy damage.level 40 · 2.5 s cast · why: PullCall catalog note
  4. 4Earth ShockRotationuse it to finish the enemy or interrupt a cast; otherwise melee to save manalevel 4 · 6 s cooldown · why: PullCall curated
  5. 5Lightning BoltRotationopen the fight with it from rangelevel 1 · 1.5 s cast · why: PullCall curated

Where this comes from

PullCall curated core set (no open APL for this spec; bot/src/keybinds/coreFill.mjs).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.