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Priority at level 10

Try it in the sim
  1. 1Strength of Earth TotemKeep upGroup buff totem for melee: drop it at the start of a fight.level 10 · why: PullCall catalog note
  2. 2Searing TotemKeep updrop it as the fight startslevel 10 · why: PullCall curated
  3. 3Earth ShockRotationuse it to finish the enemy or interrupt a cast; otherwise melee to save manalevel 4 · 6 s cooldown · why: PullCall curated

Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.

What changes with level

  1. Level 4-9adds Earth Shock
  2. Level 10-31adds Strength of Earth Totem, Searing Totem
  3. Level 32-39adds Windfury Totem
  4. Level 40-41adds Stormstrike
  5. Level 42-60adds Grace of Air Totem

The full priority

  1. 1Strength of Earth TotemKeep upGroup buff totem for melee: drop it at the start of a fight.level 10 · why: PullCall catalog note
  2. 2Windfury TotemKeep upGroup melee buff totem (TBC and Classic): drop it for melee allies.level 32 · why: PullCall catalog note
  3. 3Grace of Air TotemKeep upDrop it where the fight happens; replace it when you move on.level 42 · why: PullCall catalog note
  4. 4StormstrikeRotationTalentOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 40 · 8 s cooldown · why: PullCall rule
  5. 5Searing TotemKeep updrop it as the fight startslevel 10 · why: PullCall curated
  6. 6Earth ShockRotationuse it to finish the enemy or interrupt a cast; otherwise melee to save manalevel 4 · 6 s cooldown · why: PullCall curated

Where this comes from

wowsims/classic default APL (Classic Era sim) (wowsims/classic, ui/enhancement_shaman/apls/default.apl.json @ 7779ebb, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.