Classic Era · Rogue · melee
Subtlety Rogue rotation (Classic Era)
Levels 1-60: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 10
Try it in the sim- 1Sinister StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 2BackstabRotationNo cooldown: press it when the steps above it are not ready.level 4 · why: PullCall rule
- 3EviscerateRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 4Slice and DiceRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.
What changes with level
- Level 1-3adds Sinister Strike, Eviscerate
- Level 4-9adds Backstab
- Level 10-17adds Slice and Dice
- Level 18-29adds Ambush
- Level 30-60adds Hemorrhage
The full priority
- 1Sinister StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 2HemorrhageRotationTalentNo cooldown: press it when the steps above it are not ready.level 30 · why: PullCall rule
- 3BackstabRotationNo cooldown: press it when the steps above it are not ready.level 4 · why: PullCall rule
- 4EviscerateRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 5Slice and DiceRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 6AmbushRotationYour filler: press it whenever nothing above it in this list is ready.level 18 · why: PullCall rule
Where this comes from
PullCall curated core set (no open APL for this spec; bot/src/keybinds/coreFill.mjs).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.