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Priority at level 20

Try it in the sim
  1. 1Sinister StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  2. 2EviscerateRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  3. 3RuptureRotationNo cooldown: press it when the steps above it are not ready.level 20 · why: PullCall rule
  4. 4Slice and DiceRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  5. 5GarroteRotationYour filler: press it whenever nothing above it in this list is ready.level 14 · why: PullCall rule

Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.

What changes with level

  1. Level 1-9adds Sinister Strike, Eviscerate
  2. Level 10-13adds Slice and Dice
  3. Level 14-19adds Garrote
  4. Level 20-60adds Rupture

The full priority

  1. 1Sinister StrikeRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  2. 2EviscerateRotationNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
  3. 3RuptureRotationNo cooldown: press it when the steps above it are not ready.level 20 · why: PullCall rule
  4. 4Slice and DiceRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  5. 5GarroteRotationYour filler: press it whenever nothing above it in this list is ready.level 14 · why: PullCall rule

Where this comes from

PullCall curated core set (no open APL for this spec; bot/src/keybinds/coreFill.mjs).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.