Classic Era · Mage · caster
Fire Mage rotation (Classic Era)
Levels 1-60: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 1
Try it in the sim- 1FireballRotationNo cooldown: press it when the steps above it are not ready.level 1 · 1.5 s cast · why: PullCall rule
Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.
What changes with level
- Level 1-3adds Fireball
- Level 4-21adds Frostbolt
- Level 22-39adds Scorch
- Level 40-60adds Combustion
The full priority
- 1CombustionKeep upTalentKeep it on yourself; recast it when it runs out.level 40 · 180 s cooldown · why: PullCall catalog note
- 2ScorchRotationNo cooldown: press it when the steps above it are not ready.level 22 · 1.5 s cast · why: PullCall rule
- 3FireballRotationNo cooldown: press it when the steps above it are not ready.level 1 · 1.5 s cast · why: PullCall rule
- 4FrostboltRotationYour filler: press it whenever nothing above it in this list is ready.level 4 · 1.5 s cast · why: PullCall rule
Where this comes from
wowsims/classic default APL (Classic Era sim) (wowsims/classic, ui/mage/apls/p1.apl.json @ 7779ebb, MIT).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.