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Priority at level 1

Try it in the sim
  1. 1Raptor StrikeRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 1 · 6 s cooldown · why: PullCall rule

Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.

What changes with level

  1. Level 1-3adds Raptor Strike
  2. Level 4-5adds Serpent Sting
  3. Level 6-11adds Arcane Shot
  4. Level 12-15adds Wing Clip
  5. Level 16-17adds Mongoose Bite
  6. Level 18-60adds Multi-Shot

The full priority

  1. 1Serpent StingRotationNo cooldown: press it when the steps above it are not ready.level 4 · why: PullCall rule
  2. 2Arcane ShotRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 6 · 6 s cooldown · why: PullCall rule
  3. 3Multi-ShotRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 18 · 6 s cooldown · why: PullCall rule
  4. 4Raptor StrikeRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 1 · 6 s cooldown · why: PullCall rule
  5. 5Mongoose BiteRotationOn a 5 s cooldown: press it as soon as it is ready, before the steps below it.level 16 · 5 s cooldown · why: PullCall rule
  6. 6Wing ClipRotationYour filler: press it whenever nothing above it in this list is ready.level 12 · why: PullCall rule

Where this comes from

PullCall curated core set (no open APL for this spec; bot/src/keybinds/coreFill.mjs).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.