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Priority at level 4

Try it in the sim
  1. 1Serpent StingRotationStarter rulelevel 4

PullCall rule: while fewer than two damaging steps of the priority are learned (Retail: none), the damaging spells learned by that level (learned-spell data) are added: longest cooldown first, one no-cooldown filler last.

What changes with level

  1. Level 4-5adds Serpent Sting
  2. Level 6-9adds Arcane Shot
  3. Level 10-69adds Aspect of the Hawk
  4. Level 70adds Kill Command, Steady Shot, Multi Shot; drops Serpent Sting

The full priority

  1. 1Aspect of the HawkKeep upClassic: more ranged attack power; keep it on in fights.level 10 · why: PullCall catalog note
  2. 2Kill CommandUtilityOn a 5 s cooldown: press it as soon as it is ready, before the steps below it.learn level not in our data · 5 s cooldown · why: PullCall rule
  3. 3Steady ShotRotationNo cooldown: press it when the steps above it are not ready.learn level not in our data · 1 s cast · why: PullCall rule
  4. 4Multi ShotRotationOn a 10 s cooldown: press it as soon as it is ready, before the steps below it.learn level not in our data · 10 s cooldown · why: PullCall rule
  5. 5Arcane ShotRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 6 · 6 s cooldown · why: PullCall rule

Where this comes from

wowsims/tbc-new default APL (wowsims/tbc-new, ui/specs/hunter/dps/apls/default.apl.json @ 91f869a, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.