UI layout editor
The bars show the example Holy Paladin keys from /bars, in the order the addon places them. Screen: 16:9, UI scale 1. Frames anchor to the nearest edge or centre, so they stay put on any screen.
Frames
Pick a frame on the screen or here to change it. Arrow keys move the selected frame 1 unit, Shift+arrow 10.
Action bars
Unit frames
Combat
Map and quests
Chat and menus
Coach
4 to fix- Fix
Player frame goes 20 units off the screen on 4:3. Players with that screen would lose part of it.
- Fix
Target frame goes 20 units off the screen on 4:3. Players with that screen would lose part of it.
- Fix
Focus frame goes 37 units off the screen on 16:9. Players with that screen would lose part of it.
- Fix
Pet frame goes 36 units off the screen on 4:3. Players with that screen would lose part of it.
- Overlap
Action bar 2 and Chat overlap on 16:9. In game one covers the other.
- Overlap
Action bar 3 and Chat overlap on 16:9. In game one covers the other.
- Overlap
Action bar 4 and Focus frame overlap on 16:9. In game one covers the other.
- Overlap
Action bar 4 and Minimap overlap on 16:9. In game one covers the other.
- Overlap
Action bar 4 and Micro menu overlap on 16:9. In game one covers the other.
- Overlap
Action bar 4 and Bags overlap on 16:9. In game one covers the other.
- Overlap
Action bar 5 and Focus frame overlap on 16:9. In game one covers the other.
- Overlap
Action bar 5 and Boss frames overlap on 16:9. In game one covers the other.
Save and send
In game it is added as "PullCall - My layout", next to your own layouts.
Send a Blizzard Edit Mode string instead
Paste a string from Edit Mode’s Share button or from another site. The game reads it with its own import, so it works however the string was made; this page cannot preview it.
How it reaches the game
Send to my game hands the layout to the PullCall app, which puts it in your addon folder. After Sync now in game, PullCall asks once, then adds it as a new Edit Mode layout named PullCall and your layout’s name. Your own layouts are never changed, and one command switches back:
It switches back to your layout and removes ours; the UI reloads.
Each frame keeps Edit Mode’s own options and ranges for your game version. It anchors to the nearest edge or centre, so it sits right on 16:9, ultrawide and 4:3. Keys and bars come from /bars; ready-made layouts by role are on /layouts.