Retail · Warrior · tank
Protection Warrior rotation (Retail)
Levels 10-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 90
Try it in the sim- 1Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 10 · why: PullCall catalog note
- 2RavagerCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 90 s cooldown · why: PullCall catalog note
- 3DemolishRotationTalentif you take the talentPress it before a big hit lands or when your health drops fast, not after.level 71 · 30 s cooldown · why: PullCall catalog note
- 4Thunder BlastRotationTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 71 · 6 s cooldown · why: PullCall rule
- 5Shield SlamRotationOn a 9 s cooldown: press it as soon as it is ready, before the steps below it.level 3 · 9 s cooldown · why: PullCall rule
- 6Thunder ClapRotationTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
- 7RevengeRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 8ExecuteRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 8 · 6 s cooldown · why: PullCall rule
- 9DevastateRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 10Heroic ThrowRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
What changes with level
- Level 10-70adds Battle Shout, Ravager, Shield Slam, Thunder Clap, Revenge, Execute, Devastate, Heroic Throw
- Level 71-90adds Demolish, Thunder Blast
The full priority
- 1Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 10 · why: PullCall catalog note
- 2RavagerCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 90 s cooldown · why: PullCall catalog note
- 3DemolishRotationTalentPress it before a big hit lands or when your health drops fast, not after.level 71 · 30 s cooldown · why: PullCall catalog note
- 4Thunder BlastRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 71 · 6 s cooldown · why: PullCall rule
- 5Shield SlamRotationOn a 9 s cooldown: press it as soon as it is ready, before the steps below it.level 3 · 9 s cooldown · why: PullCall rule
- 6Thunder ClapRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
- 7RevengeRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 8ExecuteRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 8 · 6 s cooldown · why: PullCall rule
- 9DevastateRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 10Heroic ThrowRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.