Retail · Warrior · melee
Fury Warrior rotation (Retail)
Levels 10-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 90
Try it in the sim- 1Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 10 · why: PullCall catalog note
- 2Thunder ClapRotationTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
- 3WhirlwindUtilityNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 4Odyn's FuryUtilityTalentif you take the talentOn a 45 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 45 s cooldown · why: PullCall rule
- 5RampageRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 6BladestormCooldownTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 90 s cooldown · why: PullCall catalog note
- 7ExecuteRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 8 · 6 s cooldown · why: PullCall rule
- 8BloodthirstRotationTalentif you take the talentOn a 4.5 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 4.5 s cooldown · why: PullCall rule
- 9Raging BlowRotationTalentif you take the talentOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 8 s cooldown · why: PullCall rule
- 10Heroic ThrowRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
- 11SlamRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · why: PullCall rule
What changes with level
- Level 10-90adds Battle Shout, Thunder Clap, Whirlwind, Odyn's Fury, Rampage, Bladestorm, Execute, Bloodthirst, Raging Blow, Heroic Throw, Slam
The full priority
- 1Battle ShoutKeep upMore attack power for your group: keep it up at all times.level 10 · why: PullCall catalog note
- 2Thunder ClapRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
- 3WhirlwindUtilityNo cooldown: press it when the steps above it are not ready.level 1 · why: PullCall rule
- 4Odyn's FuryUtilityTalentOn a 45 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 45 s cooldown · why: PullCall rule
- 5RampageRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
- 6BladestormCooldownTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 90 s cooldown · why: PullCall catalog note
- 7ExecuteRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 8 · 6 s cooldown · why: PullCall rule
- 8BloodthirstRotationTalentOn a 4.5 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 4.5 s cooldown · why: PullCall rule
- 9Raging BlowRotationTalentOn a 8 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 8 s cooldown · why: PullCall rule
- 10Heroic ThrowRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
- 11SlamRotationYour filler: press it whenever nothing above it in this list is ready.level 1 · why: PullCall rule
Where this comes from
SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.