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Priority at level 90

Try it in the sim
  1. 1Raise DeadTwo or more enemiesTalentif you take the talentSummon a ghoul to fight with you; keep it out as Unholy.level 10 · 120 s cooldown · why: PullCall catalog note
  2. 2OutbreakRotationTalentif you take the talentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  3. 3Army of the DeadCooldownTalentif you take the talentUse it to recover your resource before you run out, not after.level 10 · 90 s cooldown · why: PullCall catalog note
  4. 4Dark TransformationRotationTalentif you take the talentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
  5. 5Death CoilUtilityNo cooldown: press it when the steps above it are not ready.level 2 · why: PullCall rule
  6. 6EpidemicTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 18 · why: PullCall rule
  7. 7Scourge StrikeRotationTalentif you take the talentOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 3 s cooldown · why: PullCall rule
  8. 8Soul ReaperRotationTalentif you take the talentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
  9. 9Festering StrikeRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  10. 10PutrefyRotationTalentif you take the talentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · why: PullCall rule

What changes with level

  1. Level 10-17adds Raise Dead, Outbreak, Army of the Dead, Dark Transformation, Death Coil, Scourge Strike, Soul Reaper, Festering Strike, Putrefy
  2. Level 18-90adds Epidemic

The full priority

  1. 1Raise DeadTwo or more enemiesTalentSummon a ghoul to fight with you; keep it out as Unholy.level 10 · 120 s cooldown · why: PullCall catalog note
  2. 2OutbreakRotationTalentNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  3. 3Army of the DeadCooldownTalentUse it to recover your resource before you run out, not after.level 10 · 90 s cooldown · why: PullCall catalog note
  4. 4Dark TransformationRotationTalentA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 10 · 45 s cooldown · why: PullCall catalog note
  5. 5Death CoilUtilityNo cooldown: press it when the steps above it are not ready.level 2 · why: PullCall rule
  6. 6EpidemicTwo or more enemiesFor two or more enemies: use it when a pack is on you.level 18 · why: PullCall rule
  7. 7Scourge StrikeRotationTalentOn a 3 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 3 s cooldown · why: PullCall rule
  8. 8Soul ReaperRotationTalentOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 6 s cooldown · why: PullCall rule
  9. 9Festering StrikeRotationNo cooldown: press it when the steps above it are not ready.level 10 · why: PullCall rule
  10. 10PutrefyRotationTalentOn a 30 s cooldown: press it as soon as it is ready, before the steps below it.level 10 · 30 s cooldown · why: PullCall rule

Where this comes from

SimulationCraft assisted_combat APL (Blizzard's Single-Button Assistant priority) (simulationcraft/simc, ActionPriorityLists/assisted_combat/ @ 710c240, GPL-3.0 (read as data)).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.