MoP Classic · Hunter · ranged
Marksmanship Hunter rotation (MoP Classic)
Levels 1-90: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 90
Try it in the sim- 1Explosive Trap EffectPriority steplearn level not in our data
- 2Multi-ShotPriority steplearn level not in our data
- 3Steady ShotPriority steplearn level not in our data
What changes with level
- Level 1-90adds Explosive Trap Effect, Multi-Shot, Steady Shot
Our ability data for this version has no learn levels, so the list is the same at every level.
The full priority
- 1Explosive Trap EffectPriority steplearn level not in our data
- 2Multi-ShotPriority steplearn level not in our data
- 3Steady ShotPriority steplearn level not in our data
Where this comes from
wowsims/mop default APL (wowsims/mop, ui/specs/hunter/marksmanship/apls/aoe.apl.json @ ec2c6c2, MIT).
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.