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Priority at level 90

Try it in the sim
  1. 1Explosive Trap EffectPriority steplearn level not in our data
  2. 2Multi-ShotPriority steplearn level not in our data
  3. 3Steady ShotPriority steplearn level not in our data

What changes with level

  1. Level 1-90adds Explosive Trap Effect, Multi-Shot, Steady Shot

Our ability data for this version has no learn levels, so the list is the same at every level.

The full priority

  1. 1Explosive Trap EffectPriority steplearn level not in our data
  2. 2Multi-ShotPriority steplearn level not in our data
  3. 3Steady ShotPriority steplearn level not in our data

Where this comes from

wowsims/mop default APL (wowsims/mop, ui/specs/hunter/marksmanship/apls/aoe.apl.json @ ec2c6c2, MIT).

Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.