
Classic Era · Hunter · ranged
Marksmanship Hunter rotation (Classic Era)
Levels 1-60: the same priority the PullCall simulator plays and the coach checks your pulls against.
Priority at level 60
Try it in the sim- 1Rapid FireCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 26 · 300 s cooldown · why: PullCall catalog note
- 2Aimed ShotRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 20 · 6 s cooldown · 2 s cast · why: PullCall rule
- 3Serpent StingRotationYour filler: press it whenever nothing above it in this list is ready.level 4 · why: PullCall rule
Ability data for this version is a proxy (proxy-forever-1.60.1.70425); starter-rule spells count only when your spellbook or combat log shows them.
What changes with level
- Level 4-19adds Serpent Sting
- Level 20-25adds Aimed Shot
- Level 26-60adds Rapid Fire
The full priority
- 1Rapid FireCooldownA big cooldown: use it at the start of a hard fight or when many enemies are grouped.level 26 · 300 s cooldown · why: PullCall catalog note
- 2Aimed ShotRotationOn a 6 s cooldown: press it as soon as it is ready, before the steps below it.level 20 · 6 s cooldown · 2 s cast · why: PullCall rule
- 3Serpent StingRotationYour filler: press it whenever nothing above it in this list is ready.level 4 · why: PullCall rule
Where this comes from
wowsims/classic default APL (Classic Era sim) (wowsims/classic, ui/hunter/apls/p1.apl.json @ 7779ebb, MIT).
1 APL spell(s) not in our Era ability data were left out
Each step's “why” is PullCall's own wording. Learn levels and cooldowns are facts from our ability catalog for this version.