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Holy Paladin

Tap a spell, then a key. Or drag.

  • Rotation
  • AoE
  • Cooldowns
  • Utility
  • Defensives
  • Movement

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It puts back your keys, buttons and macros from before.

Your bars in game

This layout uses: Main bar, Bottom left bar, Bottom right bar, Right bar, Left bar. If one is hidden, I ask to turn it on when you Apply.

Main bar

  1. 1Single-Button Assistant
  2. 2Judgment
  3. 3Crusader Strike
  4. 4Light of Dawn
  5. 5Beacon of Faith
  6. QBeacon of Light
  7. EAbsolution
  8. RFlash of Light
  9. FWord of Glory
  10. ZHammer of Justice
  11. XHand of Reckoning
  12. CCleanse

Bottom left bar

  1. Shift FShield of the Righteous
  2. Shift TDivine Shield
  3. Shift 5Intercession

Bottom right bar

  1. Ctrl 2Divine Protection

Right bar

  1. Alt HHearthstone

Left bar

  1. Mouse 5Divine Steed

Stance bar: each key presses the button holding its spell.

  1. aQDevotion Aura
  2. aECrusader Aura
  3. aRRetribution Aura
  4. aFConcentration Aura

Blank buttons keep what you have there.

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Level 90, by what you learn

Holy Paladin

Tap a button for why it sits there. Tap another key to move it, or drag it.

  • 16 spec
  • 10 class
  • 10 every character

Rotation keys follow the rotation guide, the same priority the coach and the sim use.

How this layout was fitted

This is built from your level and spec. Sign in and link your character for a layout from your own spellbook.

Place these bars in the UI layout editor

How I build it

Rotation on 1 to 5, Q, E, R and F in your spec’s priority; cooldowns one reach away, defensives behind a modifier, the interrupt on a mouse button.

In game each spell lands under its key after you confirm, out of combat; Undo puts everything back.