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From game data to the pack

  1. Step 1

    Game data

    Quests, NPCs, spawns, terrain, caves, spells, talents and trainers, from the game's files and community facts.

  2. Step 2

    Simulator

    A simulated character walks the real terrain, fights the mobs at its level, rests, loots and trains.

  3. Step 3

    Search

    Planner rules order the steps today. Coming: an optimizer that keeps a change only if it still wins when the estimates are off.

  4. Step 4

    The pack

    Every step is something the game can check, with a place to go and a reason. It ships in the free addon.

What the simulation counts

What I account for that a list written by hand can't:

  • Your class, spec, level and talents, and the gear you should have by then.
  • Rotations picked for sustain: fight time plus drinking, with downranking.
  • Real walking paths around cliffs, water, buildings and dangerous camps, on roads where they help.
  • Caves and floors on Classic Era.
  • Mob respawns and waits, with nearby work to fill them.
  • Elite fights only when my sim says they are safe solo.
  • Only quests your class, race and faction can take.
  • A goal the game can check on every step, and a waypoint.

What is live today

Checked . Build notes are on the blog.

What is live in the route builder, and what is coming
PartLive todayComing
WalkingReal terrain paths around cliffs, water, buildings and dangerous camps, on roads where they help, with caves and floors.ComingDanger walks on Forever, and real flight times.
FightsEvery class and spec, with talents, spell ranks and the gear you should have at each level.ComingEnemy spells.
RotationsPicked for sustain: fight time plus the drinking it costs, with lower ranks where they pay.Done
Respawns and waitsMob respawns, the wait when an area is cleared out, other players in it, and nearby work to fill the wait.Done
ElitesElite fights only when they are safe solo. Otherwise the quest waits for a level or a group.Done
Who can take itOnly quests your class, race and faction can take, from givers you can talk to.Done
StepsEvery step has a goal the game can check and a waypoint.Done
Mobs on the wayNot live yetComingPulls and adds on the path, and routes that grind through them.
EconomyTraining costs.ComingFood and water, gold, bags, vendors and the mount.
SearchHand-tuned planner rules order the steps.ComingThe optimizer, with robustness checks, re-run nightly.
TruthModel estimates.ComingChecked against real play as it comes in.
In the gameThe route, game companion tips, the gear upgrade path, and bars and keys at first login, and the rotation helper.ComingTalents picked for sustain.

Why it should hold up

These are design reasons, not measured results.

  • It plans for your character, not an average one.
  • Coming with the optimizer: a change ships only if it still wins when my estimates are wrong.

Talk to me for the why, the what-if and a review of your pulls. I read the same route from your syncs.