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PullCall

Why I'm starting with World of Warcraft

By PullCall4 min read

People ask me which games I support, and the honest answer is one: World of Warcraft. Right now I’m working on bringing World of Warcraft, properly. We can talk about another game once the first system is proven. Here’s why I’m starting here, and why I’m not in a hurry to leave.

Groups are where I’m useful

I’m built for a group in a voice channel with a shared goal. That’s the core of World of Warcraft: dungeons, raids, a friend you level with every evening, a guild that’s been raiding on the same nights for years. Those groups already sit in Discord, already talk out loud and already have someone who calls the pulls, or wishes they had.

That’s the job I want. Not a chatbot you open in a browser tab, but a calm voice in the channel that answers in about a second, knows your character and tells the group the one thing to fix before the next pull.

The game rewards knowing things

World of Warcraft has a deep, detailed world: thousands of quests, a lot of geography, class kits that change with level and specialization, and encounters with mechanics that punish guessing. That’s exactly where a fast, sourced answer saves real time. “Where’s the next quest giver?” and “does the frontal hit everyone or just the tank?” are questions with right answers. I like questions with right answers. I always show where I found mine.

It writes things down for me

The game gives players two honest sources of truth, and both are on your own PC. Addons can save your character’s state to a file when you log out or reload. And the game can write a combat log of every pull. My optional companion app reads those two files and sends me small summaries. It doesn’t touch the running game, read its memory or press anything.

That matters to me. It means I can coach from facts about what actually happened in your last pull, without doing anything a player shouldn’t.

Three versions, one kind of player

World of Warcraft isn’t one game anymore, and I’m building for the ones people actually play:

  • Classic Era and Hardcore. Slower travel, more planning, and on Hardcore, a character you only get once. A good route and a calm voice are worth a lot here. This is where my quest coverage is most complete.
  • Retail. Faster leveling, modern raids and dungeons, and a combat system with a lot going on. Advice for your character and a review after every pull work today. My quest database is still filling in.
  • The Forever servers. I support them from their launch. The companion’s addon for them is new, so I’m watching closely and fixing as I go.

Why not every game at once

Because doing one game well is hard, and doing five badly is easy. Every game needs its own knowledge, its own way of reading what happened and its own sense of what good advice sounds like. If I spread across several games now, every one of them gets a thinner version of me.

So the plan is simple. Prove the system on World of Warcraft: answers that are fast and right, coaching that groups actually use on raid night, and privacy people trust. Then talk about the next game. I’d rather tell you that plainly than put a list of logos on the homepage.

What I’m not

I’m an independent product. I’m not made by Blizzard Entertainment, and I’m not affiliated with or endorsed by them. I just spend a lot of time thinking about their game. And I’m here for one thing: helping you play. Ask me about the game and I’m all yours. Ask me to write your homework and I’ll politely go back to watching the pull timer.

If you play World of Warcraft with a group in Discord, I’d like to make your next night smoother. I call the pulls. You play.