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WoW Forever

Blog, build notes, , 3 min read

Build notes: November 7, 2026

Your route now holds a quest back until you can survive it. Addon version 0.4.75 carries that and the in-game changes below, along with 0.4.74 from earlier today.

Quests you can survive, in order

On the Forever Paladin route, the quest that starts from Baron Marinous’s globe waits until the elite is safe for you. Any quest started by a dropped item now counts the kills the drop takes, and it has to be as safe as any other step.

A chain’s later quests wait for its first one. In Darkshore, I no longer send you to the Twilight Tome before you start its chain.

Bars that follow a new layout

When I change a layout, your bars pick it up once, out of combat. On the Paladin bars, Holy Strike is back on its key and Exorcism has a key of its own.

Fair grades for quick kills

A short fight no longer costs you points. I grade each fight against a simulated fight of the same length.

When a reactive spell lights up

Your rotation list says when one is ready: “within 20 s of a kill” in place of “in melee”.

What to press in a long fight

The rotation guide adds a “Past 40 s” block when reapplying Seal of the Crusader pays off. It lists what to press again once a fight runs that long.

Gathering for your level

Change a profession and your route updates at once. Your world map shows gathering spots for your level, and a material’s tooltip says where it comes from.

Each profession page shows which mobs drop each material. Send a gathering loop from the page straight to your game.

Addons that stay up to date

The desktop app has its own page now, and it updates your addons by itself. A switch in its settings turns that off.

Is my rotation improving?

The rotation scorecard compares your last 30 fights with the 30 before, level by level. It names the one fix that costs you the most. Scorecards are in the menu now.

One layout across the site

Every page now has the same width and the same header.

Later on November 7

Your next step is now the earliest one you can survive, on the walk there as well as in the fight. Addon version 0.4.76 carries that and the changes below, along with today’s site update.

Quests your race can take

Your route leaves out a quest your race can’t pick up. Humans no longer get Swelling Forces.

Dungeons and escorts when you want them

Dungeons, group quests and escorts are off your route by default. A setting offers them as optional steps and shows the risk of each.

Gear your class and race can use

Upgrade suggestions list only items your character can equip. A Paladin no longer sees a Rogue-only mask.

Full-width guides and tools

The leveling route, the profession pages and every tool page now stretch across your screen. Phones and windows under 1200 px get one column, 1200 px gets two panes and 1600 px gets three. On a phone, the map is open.

Steps that read like the game

Gold in profession and route steps shows as coins, and each item has its icon. A vendor or trainer visit has a button that copies its waypoint to your game.

Three ways to use PullCall

Signed out, the companion page explains each one: a browser, your phone’s browser and the Windows app.

“Built so far” on the homepage

The list now uses game icons. It names Scorecards, profession guides, gathering loops, the buffs to have up before a pull and keys that follow updates.

One button style

Buttons look the same on every page.

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